Sunday 15 April 2018

What have you learned from audience feedback?



Feedback i received was verbal feedback from people after they had seen the film when it was finished. This was not ideal but we couldn't show anyone beforehand because it had taken longer than expected to edit and upload. Looking back it would've been beneficial to get some constructive criticism before it was finished in order to fix the problems.

However, when it was uploaded i gained some verbal feedback. I asked some questions about the film. First i gained their first impression. Then i asked a few questions:

Can you identify the genre?

How did you identify it?

What did you find interesting?

What would need to be improved?


The main criticism was that it wasn't easy to see what the plot was, even though it was identifiable as a horror the plot itself was too ambiguous.When you make a film it's hard to see how the audience will interpret it even though you know what is going on,the audience may be confused.

The majority of people could identify that it was a horror film. They said it was identifiable by the music and the hooded figures as they were typical of the horror genre. 

Some good points that were identified were that the film was still a horror without being overly gory and there was also a comment that the lack of dialogue was a good choice as having words may have made it look amateurish. 

There was a mixture of opinion over the ambiguity. On one hand, some found that the ambiguity made them think about what was happening but on the other hand, it was overly confusing and the plot was hard to follow.

After this, I re watched it as an external viewer and agreed that it was confusing however, I'm not sure how it could be made clearer without changing the whole film entirely although, film should be open to audience perception so that it can be more relatable to the individual.









In what ways does your media product use, develop or challenge forms and conventions of real media products?


We intended 'Infernum' to be a Gothic horror. Our intention was to create something that used typical conventions of the genre so that it is instantly recognisable to fans but also challenging these conventions in order to be unique and attract new fans to the genre. We also want to challenge a trope in all sub genres of horror that mental illness makes people evil and reverse that into the evil is the mental illness.

Here are a few tropes of the Gothic genre:





We first decided on Gothic as a sub genre because we wanted to make a short film that was unique and allowed room for creativity where as a genre such as zombie or paranormal is more restricted on what can be included and the kind of plot they have. Many horrors in these genres have similar or borderline identical plots.

However when we began to plan our film, we discovered that there were many crossovers to psychological horror, rather than physically scaring the audience through gore or jump scares, the fear we aimed to create was internal. Mentally scaring the audience by causing suspense and dread.

Our first way of emulating a Gothic film was through costume.



This image is two screenshots from the film. This shows the costume of our main character, we looked at Gothic films such as the woman in black and noted its success we then decided on a Victorian era costume, this was done by purchasing a long black skirt and a black shirt with frills on the front. Our film is ambiguous therefore this allowed us some room with the costume meaning it does not necessarily need to be historically accurate. In terms of costume, we were using typical conventions but mise en scene on the whole is a combination of typical conventions and a development of existing ones. For example, the child's toy is not typical of a Victorian toy but would be recognisable to a modern audience.


A typical theme in Gothic is the fight between dark and light how the character transitions morally, from one to the other. These shots visually hint at the characters potential transition from darkness to light, this also ties in with the psychological aspect of our film. Our film tries to show 'Light at the end of tunnel'


The transition from the dark and crowded trees to the light and airy grass suggests the transition from being low as possible in this case suicidal to confronting and accepting your problems




We wanted our film to be unique, but even with some unique aspects its impossible to not conform with some parts of a genre. In this case we looked at our demographic. Horror fans know what they like, it would be too difficult to advertise something as Gothic if it did not have any of the features of a Gothic horror, it would turn fans of the genre away therefore, we have taken inspiration from films such as The Woman in Black and see in it what we think made it Gothic and equally successful. As well as this, I found out that many horror films reflect societal issues at the time of release. For example, found footage films deriving from fear of the rising 'big brother' age. With Infernum, we chose to highlight mental health but in a way that wouldn't stigmatise the individual. Gothic horror is typically based on romance or the paranormal and this is where we challenged the conventions on the Gothic aspect. But it fits in with the psychological genre.


When we were in the editing stage we deliberately made the film darker, this is because early Gothic horror would have been in black and white, therefore we are still keeping some traditional aspects but giving it a modern twist. The fear in our film is not physical and is made through suspense building inspired by Hitchcock's Psycho. Personally i prefer this to frequent jump scares. The image above is a close up of the main character, therefore we see her reaction before we see what is happening creating suspense in the audience and her expression suggests she is fearful evoking that feeling in the audience if the character is as relatable as we intended her to be.































How did you use media technologies in the construction and research, planning and evaluation stages?




The majority of research was done via the internet. Much of the tropes of the genres can be found online in list form. This showed us conventions; what we should include in our film in order to appeal to our target audience as well as lists of classic films in our genre. Therefore, letting us see what fans of the genre look for in a film. However, many of the lists and articles online are subjective and generally opinion of the author so this became time consuming due to having to 'cross reference' them and get an overall opinion. The lists of films were helpful but there was some issues when trying to find certain films for example, on things such as Netflix, it is hard to find a lot of older and less well known films especially in the horror genre as it doesn't appeal to as large an audience as comedy. Modern technology does make visually amazing films for example, the ever growing advancements of CGI but, it has not made it any easier to find less popular/ more obscure films and film genres 


When we were filming, we were able to use a high quality camera and stabiliser. This made our shots look more professional, with a shaky camera it would look wrong for the genre and mood we were trying to convey. This also helped when creating the ancillary tasks, the images looked sleek like they would on an actual poster or in a magazine. 

We used software on the mac called final cut pro to edit our film. This caused us some problems as it is difficult to use at first, the macs also run slow for the editing we needed so it did become tedious at times. However, we were able to do what we had originally envisioned such as creating a blue, washed out filter to create a cold feeling, changing from shallow to deep focuses and editing separately filmed parts together. When the film was (finally) finished we discovered that it would not be simple to upload. We were told the resolution was too high and would have to be downgraded in order to upload. After doing this, the film lost some of the clean cut, quality that I loved about our film and that is where technology failed us the most in the project. For the ancillary tasks, I used a programme called pixlr to edit my photos and create the poster and article. For me, this was easy as I have used it many times in other projects and just to experiment with, it is useful that all of the editing i need was available for free online when many other editing software is only available when downloaded and paid for.

In the evaluation stage (and throughout the project), everything was documented on blogger. This is a site i have grown to like, at first it was incredibly difficult to use and create the layout i wanted to after a while, i began to appreciate having all of my posts in one place, this is the place I was less dependant on technology. However, i was using the print screen button to take direct screen captions from our film from you tube and the exporting the print screen to became a jpg. In comparison, this is a piece of cake to what was done in the construction stages.

During the project, I have learned that the best way to use new technology is to experiment with different aspects of the programme eventually you learn how to use it and make something you want to and not be limited to how much you know about how the programme works. I have also learned that i can get very frustrated when faced with slow working computers and definitely need to learn to be more patient.








Monday 9 April 2018

How effective is the combination of your main product and ancillary texts?


It's important that the ancillary texts and film look like they belong together. Having similar themes and images for example. If they do not look similar it will seem to lack professionalism as if there was little thought put into all aspects of the film. The ancillary tasks will be used to attract audiences to watch the film so they cannot be misleading or confusing to the viewer.

All film posters are relevant to the movie they are advertising. Even if the image is not directly taken from the film it will show a clear link between the two.

For example

From the films 'Halloween', 'The Silence of the Lambs' and 'Dawn of the Dead'

The images used on the poster are not direct screen grabs from the films however, they are still instantly recognisable that they belong to their own film. For example,'Halloween' is a classic 80's slasher and the poster demonstrates this through the inclusion of the mask on the cover. It is a very obvious link,  if the image is too random or is too much of a metaphor it can have the opposite effect.

My poster has direct similarities to the film.





The screenshots from the movie, show up close shots of the children's toy and the main characters hands. Which are featured as the main image on the poster, a direct visual link to the film. The purpose of a film poster is to intrigue audiences and attract viewers therefore, the poster needs to represent the film otherwise the audience will feel misled and this is done effectively if similar images are used in both.









A even more direct link is the title of the film. This is used in the poster, article and film in the same font. This can be an even more effective link if used with similar images as it shows the level of professionalism such as the flames on the background of the credits and poster


This is also another link between the poster and film that is more hidden. In the background there are slight blue flames in the background which links to the scene in the film where the hooded figure is setting the toy alight over a fire. This gives more of a hint to the possible plot of the film and adds to the horror movie conventions used                                       in a poster.




























The article also features 'Infernum' in the font used in the film and poster. As well as this, the same font is used throughout the article. There is also the same colour scheme used, a dark and blue tinged filter over the image and black and white font is used, this connects the article with the poster and the film. The biggest link between the film and article is the image itself.


The image used in the article is a screenshot from the film. Although, this doesn't directly link with the poster but this was done deliberately so that the image used on the poster wouldn't be overused and lose impact. Its also typical of film articles to use screenshots from the film However, it is usually an image                                     that does not give away any                                         spoilers.

     When used together, the poster and article promote the film to audiences. The demographic that 'Infernum' is aimed at is 15+ young people or big fans of the horror genre. It may be more likely that younger people will find out about the film through social media posts such as movie trailers or celebrity fans or stars of the genre whereas dedicated horror fans are more likely to buy magazines specific to the horror genre and see the article there or see the poster in the magazine. 


























Thursday 5 April 2018

Monday 5 March 2018

Double page spread


Like with the poster, I wanted to research effective movie articles to look at typical tropes and layouts in order to attract public attention and curiosity. 




I selected these 4 posters as they show similarities and differences between double page spreads. We can see similarities in that the article is written in columns but doesn't cover important aspects of the image, the headline and tagline are much larger than the rest of the text in order to catch attention of the audience.

However, both articles for The Hobbit and Fantastic Beasts separate the text from the images. This is much more effective on the Fantastic Beasts article as the text is made interesting by being at different levels on the page and using more white space, doing this makes the article look shorter and more easily consumable by the audience compared to The Hobbit article which looks considerably more boring. 

On all of the pages, the image is the most important factor. In these, the main character is the main feature even in the image for 'The Hobbit' there is high key lighting on Bilbo compared to the other characters. It's important for the text not to cover the image, this is what people are more likely to take notice of when flicking through a magazine and avoids the page looking (unintentionally) too busy

In my opinion, i find that having the text over the white space in the image is much more effective as it visually flows better.





I decided on my main image as there is lots of white space and the image only has the main character in the image making it perfect for my double page. The colour of the image has been dulled and greyed to stick within the horror genre. The font connects the spread to the actual movie and the movie poster to create flow and a 'corporate style' (a style associated with the film)

I chose to use two different text colours because the black font will not be clear and visible on the dark back ground it also looks more like a real magazine if there is a subtitle (top right) as it will make the pages identifiable from the contents page instead of page numbers. 

Many double page spreads have other images or screen grabs from the movie on their pages which i Included in the first draft however the image decreases the amount of white space on the page making it look crowded and more amateur than not having it. Therefore, I have opted for the second draft in a 'less is more' approach.

Tuesday 20 February 2018

Movie poster


Before creating my poster, i found it was important to look at other posters from the horror genre and narrow this down to Gothic horror to see what is effective in conveying the genre well and what to avoid. For example, did I want to make a cheesy, cliché cover following typical tropes or do something modern and unique?

The first step is to look at top designs for horror posters of all genres so to do this I looked at a few differetn websites each with their own top 10,50 or 100.



These are a few that appeared on the lists several time. On first glance there are not a lot of similarities between the posters but all of these posters have one main image, none of which show any human faces leaving some ambiguity to the plot suggesting the director does not want the audience to be attached to a specific character. There is also minimal writing on the posters, just a title and a small quote, really letting the image create the impact on the audience. As expected there is a similar colour scheme between all of the posters - black, red and white but unexpectedly, blue is used, especially in the older movies.The blue is used as a contrast much like the light and dark possibly showing hope and a positive ending.

Gothic posters

As our genre is Gothic it makes sense to look at some famous Gothic films and their posters



In comparison, the Gothic posters have very little similarities with the horror posters. The newer, more modern poster such as The Woman in Black, Crimson Peak and Bram Stokers Dracula are much more like my idea of what a Gothic poster should look like compared to the bright and colourful and drawn posters of the Hammer Horror generation. This is most definitely related to the improvement of technology. Editing can be done using software to add blurs and layer images and filter but this could not be done up until fairly recently.


For my movie poster I wanted to combine the succesful aspects of horror posters with an underlying modern gothic theme.

I have three different drafts made from using screenshots from the film.






My first poster is definitely more like a horror poster than a Gothic horror with inspiration taken from poltergeist. It is fairly minimalistic, using one central image and a black and white colour scheme. If think this one is very effective as it doesn't reveal much about the film but shows that it is a horror movie, however it does not convey 'Gothic' like the other two posters. Posters 1 and 2 are the same photograph that shows the main character and reveals a little bit more than the first in terms of genre, characters and story but is less effective in connoting fear and suspense. 

I definitely prefer the first poster as it conveys typical tropes of the horror genre through use of the blur on the hands, connoting ghosts and subsequently suspense. It also doesn't reveal too much about the plot, leaving it open to audience interpretation just like the film. 


























Wednesday 24 January 2018

Risk assessment





















Tripping : Negligible-slight but possible therefore a low risk
Fire hazard: Moderate (could have burns) but unlikely therefore a medium risk 


























Wednesday 20 December 2017

Breakdown sheets



The sheets identify all of the elements in a scene



BREAKDOWN SHEET #001

Page Count: 1                                                                        Date: 18/11/2017

Production Company: The Goth House Productions

Production Title: Infernum

Scene #: 001

Scene Name: Introducing

INT/EXT: INT

DAY/NIGHT: DAY

Description: Shows establishing shots

CAST
Ellie Grey – Young girl (MC)




STUNTS
N/A





EXTRAS/ATMOSPHERE
N/A
EXTRAS/SILENT
N/A



SPECIAL EFFECTS
Filter – colour change, made darker/grey cold feeling







PROPS
N/A
VEHICLES/ANIMALS
N/A
WARDROBE
Dark Victorian clothing for MC


MAKEUP/HAIR
Natural makeup
Hair up
SOUND EFFECTS/MUSIC
Strings
Silence
SPECIAL EQUIPMENT
N/A






PRODUCTION NOTES
Long takes
Long shots
Low angles



BREAKDOWN SHEET #002

Page Count: 1                                                                        Date: 25/11/17

Production Company: The Goth House Productions

Production Title: Infernum

Scene#: 002

Scene Name: Cult hallucination

INT/EXT: EXT

DAY/NIGHT: NIGHT

Description:

CAST
Ellie Grey – Main character
Ellie Grey, Jadye Leung, Brooke Turnbull- Cult


STUNTS
N/A





EXTRAS/ATMOSPHERE
Gloomy atmosphere, disturbing and ambiguous

EXTRAS/SILENT
N/A



SPECIAL EFFECTS
Bleach washout filter with a blue hue


PROPS
-
VEHICLES/ANIMALS
N/A
WARDROBE
Big cloaks
Victorian outfits



MAKEUP/HAIR
Natural for MC – v pale
Hair up
SOUND EFFECTS/MUSIC
Silence
Strings

SPECIAL EQUIPMENT
N/A






PRODUCTION NOTES
Tracking shots
Close ups, long, POV shots


BREAKDOWN SHEET #003

Page Count: 1                                                                        Date: 02/12/17

Production Company: The Goth House Productions

Production Title: Infernum

Scene#: 002

Scene Name: Cult hallucination

INT/EXT: EXT

DAY/NIGHT: NIGHT

Description:

CAST
Ellie Grey – Main character
Ellie Grey, Jadye Leung, Brooke Turnbull- Cult


STUNTS
N/A





EXTRAS/ATMOSPHERE
Gloomy atmosphere, disturbing and ambiguous

EXTRAS/SILENT
N/A



SPECIAL EFFECTS
Bleach washout filter with a blue hue


PROPS
-
VEHICLES/ANIMALS
N/A
WARDROBE
Big cloaks
Victorian outfits



MAKEUP/HAIR
Natural for MC – v pale
Hair up
SOUND EFFECTS/MUSIC
Silence
Strings

SPECIAL EQUIPMENT
N/A






PRODUCTION NOTES
Tracking shots
Close ups, long, POV shots




BREAKDOWN SHEET #004

Page Count: 1                                                                        Date: 09/12/17

Production Company: The Goth House Productions

Production Title: Infernum

Scene#: 003

Scene Name: Cult hallucination

INT/EXT: EXT

DAY/NIGHT: NIGHT

Description:

CAST
Ellie Grey – Main character
Ellie Grey, Jadye Leung, Brooke Turnbull- Cult


STUNTS
N/A





EXTRAS/ATMOSPHERE
Gloomy atmosphere, disturbing and ambiguous

EXTRAS/SILENT
N/A



SPECIAL EFFECTS
Bleach washout filter with a blue hue


PROPS
Rope
Water
Fire
VEHICLES/ANIMALS
N/A
WARDROBE
Big cloaks
Victorian outfits



MAKEUP/HAIR
Natural for MC – v pale
Hair up
SOUND EFFECTS/MUSIC
Silence
Strings

SPECIAL EQUIPMENT
N/A






PRODUCTION NOTES
Tracking shots
Close ups, long, POV shots










What have you learned from audience feedback?

Feedback i received was verbal feedback from people after they had seen the film when it was finished. This was not ideal but we couldn...